Friday, 21 September 2018

Skeletal Animation based on records from motion capture database

Some time ago i implemented an importer and converter of motion capture records(asc, amc files)
and got it up and running in my graphics-engine.
The results are good after i found the correct order of transformations to be applied.
The files are downloadable at carnegie melon university mocap lab(http://mocap.cs.cmu.edu/).
There you will also find a viewer for the files and everything explained(reference frame, bone transformation etc.).
figure: mocap skeletal character animation
(Engine and graphics: Andreas Walenda)

 
video: mocap skeletal character animation
(Engine and graphics: Andreas Walenda)

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